

I have played the game for about 50 hours or so by now, so, I admit, its not very much, but every 15-30 turns or peace I find myself in a war against an AI opponent on the basis that my haircut offends them. Not only the fact that they seem to be about as trigger-happy as a pawnshop-owner that has been raided by thugs just one time too many but they declare war as(it seems) a statement rather than anything else. The problem with the AI's ability to make half-witted to wholeheartedly insane decisions however is a problem in a different dimension entirely. But this is just a minor thing and I recognize that it may just be my opinion. While this may seem like a part of the strategic depth of the game at first I feel that it would be somewhat more advantageous to be able to move at least certain districts like for say the encampment, seeing as how this can have a great impact on the placement of your enemies cities or your expansion plan, not to mention it would seem logical to want to be able to have an "army on the move". For one, you cannot, in any way remove/move a district.
#Civilization upgrade
Even though the new way of building improvements at first may seem like a delicate yet clever upgrade from the previously somewhat tedious method there are some serious glitches in my opinion. Secondly, I really like that Firaxis decided to make something new with the somewhat tedious system of workers in the games and even though I am a huge CIV-fan and have played every single one of them and appreciated the layout in the earlier system, the concept of builders instead of workers makes the game run so much faster and smoother without taking away any of the strategic thinking.

It has really gotten a face-lift from the previous games in the series. It has really First off, I would like to say I personally like this game and appreciate the effort that was put down into making it look good. First off, I would like to say I personally like this game and appreciate the effort that was put down into making it look good.
